Now it is official, Cyberpunk 2077 will not be released in November. This is the third time that the highly anticipated role-playing game from CD Project Red has been postponed.
Three weeks before the planned release of Cyberpunk 2077, the developer and publisher CD Project Red has decided to postpone the eagerly awaited game once again, and thus for the third time this year. Therefore the game will no longer be released on November 19th, as announced four months ago, but 21 days later, on December 10th, as now shared on Twitter.
The statement published and shared on Twitter, which was issued on this occasion, deals precisely with the fact that, despite the recently announced gold status of the game, a further delay will occur. As you can see in the graphic below, this is mainly because the developers are still too busy testing and optimizing the different versions of the game. After all, the development's focus has shifted more and more towards next-gen (Cyberpunk 2077 is not only released for the Xbox One/X, PS4/Pro, PC, and Stadia but also for the PS5 and Xbox Series X/S). The circumstance that they had to work from home during this hot phase due to the corona-related restrictions also played a role in the shift.
CD Project Red will now probably use the time thus bought to fine-tune Cyberpunk 2077 and remove the last quirks. This seems to be a matter of concern for the developer, as the game has already been postponed twice. If Cyberpunk 2077 had been released on November 19th with more difficulties, the fan community would have been beside themselves. On the other hand, the fans' expectations towards the game are rising now, so that more significant mistakes are probably less tolerated – all in all, an unpleasant situation for CD Project Red.
But why could this happen at all? A comment of a developer:
You have to remember that video game development and software development, in general, is an incredibly time-consuming business. Just developing the underlying technology can take months, if not years. Often, previously conceived features have to be modified, redesigned, or eliminated to fall within a realistic time and cost frame. As development comes to an end and fine-tuning begins, essential problems may be discovered, and, while fixing them, new ones may emerge. In the worst case, this can lead to a chain reaction that can set a project back by weeks or even months. So it is only realistic to say that CD Project Red needs more time. After all, complications during software development are often not calculable from the outset.