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#355 Duskull

official Duskull artwork by Ken Sugimori

Quick facts

Name Duskull
Type Ghost
Species Requiem Pokémon
Height 0.8 m (2' 7")
Weight 15 kg (33.1 lbs)
Catch rate 190

Duskull's description

Duskull is a Ghost-type Pokémon introduced in Gen 3 and has the National Dex number #355. The Pokédex classifies it as the Requiem Pokémon.

Duskull's name in

Chinese (T / S) French German Japanese Korean
해골몽 (Haegolmong) Skelénox Zwirrlicht ヨマワル (Yomawaru) 夜巡靈 / 夜巡灵 (Yèxúnlíng)

Duskull's resistances & weaknesses

Duskull's rearing

Training

Experience Growth Fast
Base Happiness 35
EV yield 1 Sp. Def

Breeding

Gender ratio 50%50%
Egg Group(s) Amorphous
Egg Cycles 25 (approx. 6400 steps)

Duskull's abilities

1st Ability 2nd Ability Hidden Ability
Levitate - Frisk

Duskull's base stats

Stats Lv. 50 Lv. 100
Min Max Min Max
HP 20
80 150 127 244
Attack 40
40 76 101 196
Defense 90
85 166 156 306
Sp. Atk 30
31 58 90 174
Sp. Def 90
85 166 156 306
Speed 25
27 49 84 163
Total 295

Minimum stats are calculated with 0 EVs, 0 IVs, and (if applicable) a hindering nature. Maximum stats are calculated with 252 EVs, 31 IVs, and (if applicable) a helpful nature.

Duskull's evolutions

Level 37

trade while holding a Reaper Cloth

Duskull's Pokédex entries

Gen Game Description
3RubyDuskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
3SapphireDuskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
3EmeraldA glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
3FireRed, LeafGreenMaking itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
4Diamond, PearlIt doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
4PlatinumIt loves the crying of children. It startles bad kids by passing through walls and making them cry.
4HeartGold, SoulSilverIf it finds bad children who won't listen to their parents, it will spirit them away--or so it's said.
5Black, White, Black 2, White 2It loves the crying of children. It startles bad kids by passing through walls and making them cry.
6XIt doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
6YIf it finds bad children who won't listen to their parents, it will spirit them away--or so it's said.
6Omega RubyDuskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
6Alpha SapphireDuskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
8SwordIf it finds bad children who won't listen to their parents, it will spirit them away—or so it's said.
8ShieldMaking itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.