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#299 Nosepass

official Nosepass artwork by Ken Sugimori

Quick facts

NameNosepass
TypeRock
SpeciesCompass Pokémon
Height1 m (3' 3")
Weight97 kg (213.8 lbs)
Catch rate255

Nosepass's description

Nosepass is a Rock-type Pokémon introduced in Gen 3 and has the National Dex number #299. The Pokédex classifies it as the Compass Pokémon.

Nosepass's name in

Chinese (T / S)FrenchGermanJapaneseKorean
코코파스 (Kokopaseu)TarinorNasgnetノズパス (Nosepass)朝北鼻 / 朝北鼻 (Cháoběibí)

Nosepass's resistances & weaknesses

Nosepass's rearing

Training

Experience GrowthMedium Fast
Base Happiness70
EV yield1 Defense

Breeding

Gender ratio50%50%
Egg Group(s)Mineral
Egg Cycles20 (approx. 5120 steps)

Nosepass's abilities

1st Ability2nd AbilityHidden Ability
Magnet PullSturdySand Force

Nosepass's base stats

StatsLv. 50Lv. 100
MinMaxMinMax
HP30
90170137264
Attack45
4585106207
Defense135
126247205405
Sp. Atk45
4585106207
Sp. Def90
85166156306
Speed30
315890174
Total375

Minimum stats are calculated with 0 EVs, 0 IVs, and (if applicable) a hindering nature. Maximum stats are calculated with 252 EVs, 31 IVs, and (if applicable) a helpful nature.

Nosepass's evolutions

level up in a Magnetic Field area

Nosepass's Pokédex entries

GenGameDescription
3RubyNosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
3SapphireNosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
3EmeraldIts body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
3FireRed, LeafGreenIts magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
4Diamond, PearlIts nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
4PlatinumWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
4HeartGold, SoulSilverIf two of these meet, they cannot get too close because their noses repel each other.
5Black, WhiteWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
5Black 2, White 2Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
6XIts magnetic nose always faces north and draws iron objects to its body to protect itself better.
6YIts magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
6Omega RubyNosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
6Alpha SapphireNosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
7SunThe magnet in Nosepass's nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
7MoonIt uses powerful magnetism to drag its prey toward it. It's also been known to pull in metal, which it collects and uses to protect itself.
7Ultra SunIt moves less than an inch a year, but when it's in a jam, it will spin and drill down into the ground in a split second.
7Ultra MoonIt hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.