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Heal Block
Quick facts
Name | Heal Block |
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Type | Psychic |
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Category | Status |
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Power | - |
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Accuracy | 100% |
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PP | 15 |
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Introduced in | Gen 4 |
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Heal Block's name in
Chinese (T / S) | French | German | Japanese | Korean |
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回復封鎖 / 回复封锁 (Huífù Fēngsuǒ / Wùihfuhk Fūngsó) | Anti-Soin | Heilblockade | かいふくふうじ (Kaifuku Fūji) | 회복봉인 (Hoebok Bong'in) |
Heal Block's in-game description
Gen | Game | Description |
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4 | Diamond, Pearl, Platinum, HeartGold, SoulSilver | The user prevents the foe from using any HP-recovery moves for five turns. |
5 | Black, White, Black 2, White 2 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
6 | X, Y, Omega Ruby, Alpha Sapphire | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
7 | Sun, Moon, Ultra Sun, Ultra Moon, Let's Go, Pikachu!, Let's Go, Eevee! | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
8 | Sword, Shield | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |