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Dizzy Punch
Quick facts
Name | Dizzy Punch |
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Type | Normal |
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Category | Physical |
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Power | 70 |
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Accuracy | 100% |
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PP | 10 |
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Introduced in | Gen 1 |
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Dizzy Punch's name in
Chinese (T / S) | French | German | Japanese | Korean |
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迷昏拳 (Míhūn Quán / Màihfān Kyùhn) | Uppercut | Irrschlag | ピヨピヨパンチ (Piyopiyo Punch) | 잼잼펀치 (Jaemjaem Punch) |
Dizzy Punch's in-game description
Gen | Game | Description |
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1 | Stadium | A Normal-type attack. The punch is relatively strong and highly accurate. |
2 | Gold, Silver, Crystal | An attack that may cause confusion. |
2 | Stadium 2 | A Normal-type attack. Has a one-in-five chance of leaving the target confused. |
3 | Ruby, Sapphire, Emerald | A rhythmic punch that may confuse the foe. |
3 | FireRed, LeafGreen | The foe is hit with a rhythmic punch that may leave it confused. |
4 | Diamond, Pearl | The foe is hit with a rhythmically launched punch that may also leave it confused. |
4 | Platinum, HeartGold, SoulSilver | The foe is hit with rhythmically launched punches that may also leave it confused. |
5 | Black, White, Black 2, White 2 | The target is hit with rhythmically launched punches that may also leave it confused. |
6 | X, Y, Omega Ruby, Alpha Sapphire | The target is hit with rhythmically launched punches. This may also leave the target confused. |
7 | Sun, Moon, Ultra Sun, Ultra Moon, Let's Go, Pikachu!, Let's Go, Eevee! | The target is hit with rhythmically launched punches. This may also leave the target confused. |
8 | Sword, Shield | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |