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Dizzy Punch

Quick facts

Name Dizzy Punch
Type Normal
Category Physical
Power 70
Accuracy 100%
PP 10
Introduced in Gen 1

Dizzy Punch's name in

Chinese (T / S) French German Japanese Korean
迷昏拳 (Míhūn Quán / Màihfān Kyùhn) Uppercut Irrschlag ピヨピヨパンチ (Piyopiyo Punch) 잼잼펀치 (Jaemjaem Punch)

Dizzy Punch's in-game description

Gen Game Description
1StadiumA Normal-type attack. The punch is relatively strong and highly accurate.
2Gold, Silver, CrystalAn attack that may cause confusion.
2Stadium 2A Normal-type attack. Has a one-in-five chance of leaving the target confused.
3Ruby, Sapphire, EmeraldA rhythmic punch that may confuse the foe.
3FireRed, LeafGreenThe foe is hit with a rhythmic punch that may leave it confused.
4Diamond, PearlThe foe is hit with a rhythmically launched punch that may also leave it confused.
4Platinum, HeartGold, SoulSilverThe foe is hit with rhythmically launched punches that may also leave it confused.
5Black, White, Black 2, White 2The target is hit with rhythmically launched punches that may also leave it confused.
6X, Y, Omega Ruby, Alpha SapphireThe target is hit with rhythmically launched punches. This may also leave the target confused.
7Sun, Moon, Ultra Sun, Ultra Moon, Let's Go, Pikachu!, Let's Go, Eevee!The target is hit with rhythmically launched punches. This may also leave the target confused.
8Sword, ShieldThis move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.