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Clamp
Quick facts
Name | Clamp |
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Type | Water |
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Category | Physical |
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Power | 35 |
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Accuracy | 85% |
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PP | 15 |
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Introduced in | Gen 1 |
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Clamp's name in
Chinese (T / S) | French | German | Japanese | Korean |
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貝殼夾擊 / 贝壳夹击 (Bèiké Jiájí / Buihok Gaapgīk) | Claquoir | Schnapper | からではさむ (Kara de Hasamu) | 껍질끼우기 (Kkeopjil Kkiugi) |
Clamp's in-game description
Gen | Game | Description |
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1 | Stadium | The target is gripped in the attacker's shell for two to five turns. It can't move while under the attack. |
2 | Gold, Silver, Crystal | Traps the foe for 2-5 turns. |
2 | Stadium 2 | Grips the target in the attacker's shell for two to five turns. |
3 | Ruby, Sapphire, Emerald | Traps and squeezes the foe for 2 to 5 turns. |
3 | FireRed, LeafGreen | The foe is clamped and squeezed by the user's shell for two to five turns. |
4 | Diamond, Pearl, Platinum, HeartGold, SoulSilver | The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. |
5 | Black, White, Black 2, White 2 | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. |
6 | X, Y, Omega Ruby, Alpha Sapphire | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. |
7 | Sun, Moon, Ultra Sun, Ultra Moon, Let's Go, Pikachu!, Let's Go, Eevee! | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. |
8 | Sword, Shield | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |