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Abilities

From generation 3 onwards, countless abilities have been introduced to the games providing passive effects in battles and the overworld itself. These effects range from weather manipulation, over resistances, and the prevention of status effect changes, to the restoration of hit points under certain conditions – to name a few.

These abilities usually fall into two categories: regular Abilities, of which every Pokémon possesses at least one, and Hidden Abilities, introduced in generation 5. Of the regular Abilities, each Pokémon has at least one, sometimes having the option of a secondary with a 50% chance of either occurring. Additionally, upon evolution, a Pokémon might change its abilities if the follow-up evolution possesses a different one. However, Hidden Abilities behave a little differently, as these can only be acquired under certain circumstances.

NameDescriptionIntroduced in
AdaptabilityPowers up moves of the same type as the Pokémon.Gen 4
AerilateNormal-type moves become Flying-type moves. The power of those moves is boosted a little.Gen 6
AftermathDamages the attacker if it contacts the Pokémon with a finishing hit.Gen 4
Air LockEliminates the effects of weather.Gen 3
AnalyticBoosts move power when the Pokémon moves last.Gen 5
Anger PointThe Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.Gen 4
AnticipationThe Pokémon can sense an opposing Pokémon's dangerous moves.Gen 4
Arena TrapPrevents opposing Pokémon from fleeing.Gen 3
Aroma VeilProtects itself and its allies from attacks that limit their move choices.Gen 6
Aura BreakThe effects of "Aura" Abilities are reversed to lower the power of affected moves.Gen 6
Bad DreamsReduces the HP of sleeping opposing Pokémon.Gen 4
Ball FetchIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.Gen 8
BatteryPowers up ally Pokémon's special moves.Gen 7
Battle ArmorHard armor protects the Pokémon from critical hits.Gen 3
Battle BondDefeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.Gen 7
Beast BoostThe Pokémon boosts its most proficient stat each time it knocks out a Pokémon.Gen 7
BerserkBoosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.Gen 7
Big PecksProtects the Pokémon from Defense-lowering attacks.Gen 5
BlazePowers up Fire-type moves when the Pokémon's HP is low.Gen 3
BulletproofProtects the Pokémon from some ball and bomb moves.Gen 6
Cheek PouchRestores HP as well when the Pokémon eats a Berry.Gen 6
ChlorophyllBoosts the Pokémon's Speed stat in harsh sunlight.Gen 3
Clear BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.Gen 3
Cloud NineEliminates the effects of weather.Gen 3
Color ChangeThe Pokémon's type becomes the type of the move used on it.Gen 3
ComatoseIt's always drowsing and will never wake up. It can attack without waking up.Gen 7
CompetitiveBoosts the Sp. Atk stat sharply when a stat is lowered.Gen 6
Compound EyesThe Pokémon's compound eyes boost its accuracy.Gen 3
ContraryMakes stat changes have an opposite effect.Gen 5
CorrosionThe Pokémon can poison the target even if it's a Steel or Poison type.Gen 7
Cotton DownWhen the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.Gen 8
Cursed BodyMay disable a move used on the Pokémon.Gen 5
Cute CharmContact with the Pokémon may cause infatuation.Gen 3
DampPrevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.Gen 3
DancerWhen another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.Gen 7
Dark AuraPowers up each Pokémon's Dark-type moves.Gen 6
Dauntless ShieldBoosts the Pokémon's Defense stat when the Pokémon enters a battle.Gen 8
DazzlingSurprises the opposing Pokémon, making it unable to attack using priority moves.Gen 7
DefeatistHalves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.Gen 5
DefiantBoosts the Pokémon's Attack stat sharply when its stats are lowered.Gen 5
Delta StreamThe Pokémon changes the weather to eliminate all of the Flying type's weaknesses.Gen 6
Desolate LandThe Pokémon changes the weather to nullify Water-type attacks.Gen 6
DisguiseOnce per battle, the shroud that covers the Pokémon can protect it from an attack.Gen 7
DownloadCompares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.Gen 4
DrizzleThe Pokémon makes it rain when it enters a battle.Gen 3
DroughtTurns the sunlight harsh when the Pokémon enters a battle.Gen 3
Dry SkinRestores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.Gen 4
Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.Gen 3
Effect SporeContact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.Gen 3
Electric SurgeTurns the ground into Electric Terrain when the Pokémon enters a battle.Gen 7
Emergency ExitTurns the ground into Electric Terrain when the Pokémon enters a battle.Gen 7
Fairy AuraPowers up each Pokémon's Fairy-type moves.Gen 6
FilterReduces the power of supereffective attacks taken.Gen 4
Flame BodyContact with the Pokémon may burn the attacker.Gen 3
Flare BoostPowers up special attacks when the Pokémon is burned.Gen 5
Flash FirePowers up the Pokémon's Fire-type moves if it's hit by one.Gen 3
Flower GiftBoosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.Gen 4
Flower VeilAlly Grass-type Pokémon are protected from status conditions and the lowering of their stats.Gen 6
FluffyThe Pokémon, sensing danger, switches out when its HP becomes half or less.Gen 7
ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.Gen 3
ForewarnWhen it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.Gen 4
Friend GuardReduces damage done to allies.Gen 5
FriskWhen it enters a battle, the Pokémon can check an opposing Pokémon's held item.Gen 4
Full Metal BodyHalves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.Gen 7
Fur CoatHalves the damage from physical moves.Gen 6
Gale WingsGives priority to Flying-type moves when the Pokémon's HP is full.Gen 6
GalvanizePrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.Gen 7
GluttonyMakes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.Gen 4
GooeyContact with the Pokémon lowers the attacker's Speed stat.Gen 6
Gorilla TacticsBoosts the Pokémon's Attack stat but only allows the use of the first selected move.Gen 8
Grass PeltBoosts the Pokémon's Defense stat on Grassy Terrain.Gen 6
Grassy SurgeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.Gen 7
Gulp MissileWhen the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.Gen 8
GutsIt's so gutsy that having a status condition boosts the Pokémon's Attack stat.Gen 3
HarvestMay create another Berry after one is used.Gen 5
HealerSometimes heals an ally's status condition.Gen 5
HeatproofThe heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.Gen 4
Heavy MetalDoubles the Pokémon's weight.Gen 5
Honey GatherThe Pokémon may gather Honey after a battle.Gen 4
Huge PowerDoubles the Pokémon's Attack stat.Gen 3
Hunger SwitchThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.Gen 8
HustleBoosts the Attack stat, but lowers accuracy.Gen 3
HydrationHeals status conditions if it's raining.Gen 4
Hyper CutterThe Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.Gen 3
Ice BodyThe Pokémon gradually regains HP in a hailstorm.Gen 4
Ice FaceThe Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.Gen 8
Ice ScalesThe Pokémon is protected by ice scales, which halve the damage taken from special moves.Gen 8
IlluminateRaises the likelihood of meeting wild Pokémon by illuminating the surroundings.Gen 3
IllusionComes out disguised as the Pokémon in the party's last spot.Gen 5
ImmunityThe immune system of the Pokémon prevents it from getting poisoned.Gen 3
ImposterThe Pokémon transforms itself into the Pokémon it's facing.Gen 5
InfiltratorPasses through the opposing Pokémon's barrier, substitute, and the like and strikes.Gen 5
Innards OutTurns the ground into Grassy Terrain when the Pokémon enters a battle.Gen 7
Inner FocusThe Pokémon's intensely focused, and that protects the Pokémon from flinching.Gen 3
InsomniaThe Pokémon is suffering from insomnia and cannot fall asleep.Gen 3
IntimidateThe Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.Gen 3
Intrepid SwordBoosts the Pokémon's Attack stat when the Pokémon enters a battle.Gen 8
Iron BarbsInflicts damage on the attacker upon contact with iron barbs.Gen 5
Iron FistPowers up punching moves.Gen 4
JustifiedBeing hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.Gen 5
Keen EyeKeen eyes prevent other Pokémon from lowering this Pokémon's accuracy.Gen 3
KlutzThe Pokémon can't use any held items.Gen 4
Leaf GuardPrevents status conditions in harsh sunlight.Gen 4
LevitateBy floating in the air, the Pokémon receives full immunity to all Ground-type moves.Gen 3
LiberoChanges the Pokémon's type to the type of the move it's about to use.Gen 8
Light MetalHalves the Pokémon's weight.Gen 5
Lightning RodThe Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.Gen 3
LimberIts limber body protects the Pokémon from paralysis.Gen 3
Liqiud OozeThe oozed liquid has a strong stench, which damages attackers using any draining move.Gen 3
Liquid VoiceDamages the attacker landing the finishing hit by the amount equal to its last HP.Gen 7
Long ReachAll sound-based moves become Water-type moves.Gen 7
Magic BounceReflects status moves instead of getting hit by them.Gen 5
Magic GuardThe Pokémon only takes damage from attacks.Gen 4
MagicianThe Pokémon steals the held item of a Pokémon it hits with a move.Gen 6
Magma ArmorThe Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.Gen 3
Magnet PullPrevents Steel-type Pokémon from escaping using its magnetic force.Gen 3
Marvel ScaleThe Pokémon's marvelous scales boost the Defense stat if it has a status condition.Gen 3
Mega LauncherPowers up aura and pulse moves.Gen 6
MercilessThe Pokémon uses its moves without making contact with the target.Gen 7
MimicryChanges the Pokémon's type depending on the terrain.Gen 8
MinusBoosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.Gen 3
Mirror ArmorBounces back only the stat-lowering effects that the Pokémon receives.Gen 8
Misty SurgeThe Pokémon's attacks become critical hits if the target is poisoned.Gen 7
Mold BreakerMoves can be used on the target regardless of its Abilities.Gen 4
MoodyRaises one stat sharply and lowers another every turn.Gen 5
Motor DriveBoosts its Speed stat if hit by an Electric-type move instead of taking damage.Gen 4
MoxieThe Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.Gen 5
MultiscaleReduces the amount of damage the Pokémon takes when its HP is full.Gen 5
MultitypeChanges the Pokémon's type to match the Plate or Z-Crystal it holds.Gen 4
MummyContact with the Pokémon changes the attacker's Ability to Mummy.Gen 5
Natural CureAll status conditions heal when the Pokémon switches out.Gen 3
NeuroforceTurns the ground into Misty Terrain when the Pokémon enters a battle.Gen 7
Neutralizing GasIf the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.Gen 8
No GuardThe Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.Gen 4
NormalizeAll the Pokémon's moves become Normal type. The power of those moves is boosted a little.Gen 4
ObliviousThe Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.Gen 3
OvercoatProtects the Pokémon from things like sand, hail, and powder.Gen 5
OvergrowPowers up Grass-type moves when the Pokémon's HP is low.Gen 3
Own TempoThis Pokémon has its own tempo, and that prevents it from becoming confused.Gen 3
Parental BondParent and child each attacks.Gen 6
Pastel VeilProtects the Pokémon and its ally Pokémon from being poisoned.Gen 8
Perish BodyWhen hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.Gen 8
PickpocketSteals an item from an attacker that made direct contact.Gen 5
PickupThe Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.Gen 3
PixilateNormal-type moves become Fairy-type moves. The power of those moves is boosted a little.Gen 6
PlusBoosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.Gen 3
Poison HealRestores HP if the Pokémon is poisoned instead of losing HP.Gen 4
Poison PointContact with the Pokémon may poison the attacker.Gen 3
Poison TouchMay poison a target when the Pokémon makes contact.Gen 5
Power ConstructPowers up moves that are super effective.Gen 7
Power of AlchemyOther Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.Gen 7
Power SpotJust being next to the Pokémon powers up moves.Gen 8
PranksterGives priority to a status move.Gen 5
PressureBy putting pressure on the opposing Pokémon, it raises their PP usage.Gen 3
Primordial SeaThe Pokémon changes the weather to nullify Fire-type attacks.Gen 6
Prism ArmorThe Pokémon copies the Ability of a defeated ally.Gen 7
Propeller TailIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.Gen 8
ProteanChanges the Pokémon's type to the type of the move it's about to use.Gen 6
Psychic SurgeTurns the ground into Psychic Terrain when the Pokémon enters a battle.Gen 7
Punk RockBoosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.Gen 8
Pure PowerUsing its pure power, the Pokémon doubles its Attack stat.Gen 3
Queenly MajestyIts majesty pressures the opposing Pokémon, making it unable to attack using priority moves.Gen 7
Quick FeetBoosts the Speed stat if the Pokémon has a status condition.Gen 4
Rain DishThe Pokémon gradually regains HP in rain.Gen 3
RattledDark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.Gen 5
ReceiverThe Pokémon copies the Ability of a defeated ally.Gen 7
RecklessPowers up moves that have recoil damage.Gen 4
RefrigerateNormal-type moves become Ice-type moves. The power of those moves is boosted a little.Gen 6
RegeneratorRestores a little HP when withdrawn from battle.Gen 5
RipenRipens Berries and doubles their effect.Gen 8
RivalryBecomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.Gen 4
RKS SystemChanges the Pokémon's type to match the memory disc it holds.Gen 7
Rock HeadProtects the Pokémon from recoil damage.Gen 3
Rough SkinThis Pokémon inflicts damage with its rough skin to the attacker on contact.Gen 3
Run AwayEnables a sure getaway from wild Pokémon.Gen 3
Sand ForceBoosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.Gen 5
Sand RushBoosts the Pokémon's Speed stat in a sandstorm.Gen 5
Sand SpitThe Pokémon creates a sandstorm when it's hit by an attack.Gen 8
Sand StreamThe Pokémon summons a sandstorm when it enters a battle.Gen 3
Sand VeilBoosts the Pokémon's evasiveness in a sandstorm.Gen 3
Sap SipperBoosts the Attack stat if hit by a Grass-type move instead of taking damage.Gen 5
SchoolingWhen it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.Gen 7
ScrappyThe Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.Gen 4
Screen CleanerWhen the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.Gen 8
Serena GraceBoosts the likelihood of additional effects occurring when attacking.Gen 3
Shadow ShieldReduces the amount of damage the Pokémon takes while its HP is full.Gen 7
Shadow TagThis Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.Gen 3
Shed SkinThe Pokémon may heal its own status conditions by shedding its skin.Gen 3
Sheer ForceRemoves additional effects to increase the power of moves when attacking.Gen 5
Shell ArmorA hard shell protects the Pokémon from critical hits.Gen 3
Shield DustThis Pokémon's dust blocks the additional effects of attacks taken.Gen 3
Shields DownWhen its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.Gen 7
SimpleThe stat changes the Pokémon receives are doubled.Gen 4
Skill LinkMaximizes the number of times multistrike moves hit.Gen 4
Slow StartFor five turns, the Pokémon's Attack and Speed stats are halved.Gen 4
Slush RushBoosts the Pokémon's Speed stat in a hailstorm.Gen 7
SniperPowers up moves if they become critical hits when attacking.Gen 4
Snow CloakBoosts evasiveness in a hailstorm.Gen 4
Snow WarningThe Pokémon summons a hailstorm when it enters a battle.Gen 4
Solar PowerBoosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.Gen 4
Solid RockReduces the power of supereffective attacks taken.Gen 4
Soul-HeartBoosts its Sp. Atk stat every time a Pokémon faints.Gen 7
SoundproofSoundproofing gives the Pokémon full immunity to all sound-based moves.Gen 3
Speed BoostIts Speed stat is boosted every turn.Gen 3
StakeoutDoubles the damage dealt to the target's replacement if the target switches out.Gen 7
StallThe Pokémon moves after all other Pokémon do.Gen 4
StalwartIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.Gen 8
StaminaBoosts the Defense stat when hit by an attack.Gen 7
Stance ChangeThe Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.Gen 6
StaticThe Pokémon is charged with static electricity, so contact with it may cause paralysis.Gen 3
SteadfastThe Pokémon's determination boosts the Speed stat each time the Pokémon flinches.Gen 4
Steam EngineBoosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.Gen 8
SteelworkerPowers up Steel-type moves.Gen 7
Steely SpiritPowers up ally Pokémon's Steel-type moves.Gen 8
StenchBy releasing stench when attacking, this Pokémon may cause the target to flinch.Gen 3
Sticky HoldItems held by the Pokémon are stuck fast and cannot be removed by other Pokémon.Gen 3
Storm DrainDraws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.Gen 4
Strong JawThe Pokémon's strong jaw boosts the power of its biting moves.Gen 6
SturdyIt cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.Gen 3
Suction CupsThis Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.Gen 3
Super LuckThe Pokémon is so lucky that the critical-hit ratios of its moves are boosted.Gen 4
Surge SurferDoubles the Pokémon's Speed stat on Electric Terrain.Gen 7
SwarmPowers up Bug-type moves when the Pokémon's HP is low.Gen 3
Sweet VeilPrevents itself and ally Pokémon from falling asleep.Gen 6
Swift SwimBoosts the Pokémon's Speed stat in rain.Gen 3
SymbiosisThe Pokémon passes its item to an ally that has used up an item.Gen 6
SynchronizeThe attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.Gen 3
Tangled FeetRaises evasiveness if the Pokémon is confused.Gen 4
Tangling HairContact with the Pokémon lowers the attacker's Speed stat.Gen 7
TechnicianPowers up the Pokémon's weaker moves.Gen 4
TelepathyAnticipates an ally's attack and dodges it.Gen 5
TeravoltMoves can be used on the target regardless of its Abilities.Gen 5
Thick FatThe Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.Gen 3
Tinted LensThe Pokémon can use "not very effective" moves to deal regular damage.Gen 4
TorrentPowers up Water-type moves when the Pokémon is in trouble.Gen 3
Tough ClawsPowers up moves that make direct contact.Gen 6
Toxic BoostPowers up physical attacks when the Pokémon is poisoned.Gen 5
TraceWhen it enters a battle, the Pokémon copies an opposing Pokémon's Ability.Gen 3
TriageGives priority to a healing move.Gen 7
TruantThe Pokémon can't use a move if it had used a move on the previous turn.Gen 3
TurboblazeMoves can be used on the target regardless of its Abilities.Gen 5
UnawareWhen attacking, the Pokémon ignores the target Pokémon's stat changes.Gen 4
UnburdenBoosts the Speed stat if the Pokémon's held item is used or lost.Gen 4
UnnerveUnnerves opposing Pokémon and makes them unable to eat Berries.Gen 5
Victory StarBoosts the accuracy of its allies and itself.Gen 5
Vital SpiritThe Pokémon is full of vitality, and that prevents it from falling asleep.Gen 3
Volt AbsorbRestores HP if hit by an Electric-type move instead of taking damage.Gen 3
Wandering SpiritThe Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.Gen 8
Water AbsorbRestores HP if hit by a Water-type move instead of taking damage.Gen 3
Water BubbleLowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.Gen 7
Water CompactionBoosts the Pokémon's Defense stat sharply when hit by a Water-type move.Gen 7
Water VeilThe Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.Gen 3
Weak ArmorPhysical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.Gen 5
White SmokeThe Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.Gen 3
Wimp OutThe Pokémon cowardly switches out when its HP becomes half or less.Gen 7
Wonder GuardIts mysterious power only lets supereffective moves hit the Pokémon.Gen 3
Wonder SkinMakes status moves more likely to miss.Gen 5
Zen ModeChanges the Pokémon's shape when HP is half or less.Gen 5