All Skills in Monster Hunter Rise: Sunbreak
This page contains an overview of all skills in Monster Hunter Rise: Sunbreak. It is split into two lists, one for all Armor Skills and one for all Rampage Skills, accessible by toggleable tabs.
Each table displays the skill's name and its corresponding description. Click a skill's name for a detailed page about said skill that features information about the skill, and its utilization on weapons, decorations (that function like sockets), and armor pieces!
The table is sortable by clicking a column header and searchable by using the input field above it.
All skill categories
All Armor Skills in Monster Hunter Rise: Sunbreak
Icon | Name | Description |
---|---|---|
![]() | Adrenaline Rush | Perform a perfectly-timed evade just as a monster attacks for a temporary attack boost. |
![]() | Affinity Sliding | Sliding increases your affinity for a short time. |
![]() | Agitator | Increases attack power and affinity when large monsters become enraged. |
![]() | Ammo Up | Increases bowgun loading capacity. (There is a cap to loading capacity.) |
![]() | Artillery | Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo. |
![]() | Attack Boost | Increases attack power. |
![]() | Ballistics | Extends the range in which ammo and arrows have maximum power. |
![]() | Berserk | Switch to the Blue Swap Scroll and all vitality will change to red gauge and start decreasing. As long as you have red you cannot faint. |
![]() | Bladescale Hone | Dodge rolling to evade an attack with your weapon drawn will recover sharpness, refill bowgun ammo, or give Close-range Coatings a temporary boost. |
![]() | Blast Attack | Increases the rate of blast buildup. (Blast buildup has a maximum limit.) |
![]() | Blast Resistance | Grants protection against blastblight. |
![]() | Blight Resistance | Grants protection against all elemental blights. |
![]() | Blood Awakening | Gradually bolsters your attacks for a certain period of time, depending on how much health you regain when landing attacks. |
![]() | Blood Rite | A proportion of damage dealt is converted to health when striking a broken monster part. |
![]() | Bloodlust | The effects of the Frenzy virus change. Health is gradually reduced, but you gain a variety of effects. Frenzy virus occurs regularly when in combat. |
![]() | Bludgeoner | Increases attack power when your weapon sharpness is low. |
![]() | Bombardier | Increases the damage of explosive items. |
![]() | Botanist | Increases the quantity of herbs and other consumable items you gather. |
![]() | Bow Charge Plus | Increases max bow charge level by one. |
![]() | Bubbly Dance | Reduces bubbleblight and grants increased evasion when afflicted. |
![]() | Buildup Boost | Increases attack power when you land attacks that build poison, paralysis, sleep, blast, or exhaust. (Exhaust - ammo/phials/coatings only) |
![]() | Burst | Continuously landing hits gradually increases attack and elemental attack. (The amount of increase depends on the weapon.) |
![]() | Capture Master | High chance of increased capture rewards. (No effect when joining mid-quest.) |
![]() | Carving Master | Lets you carve one additional time. (No effect when joining mid-quest.) |
![]() | Carving Pro | Prevents knockback from attacks while carving. |
![]() | Chameleos Blessing | Gain the power of the elder dragon Chameleos. |
![]() | Charge Master | When a charged attack hits a monster, the element and status buildup of the charged attack increases. |
![]() | Coalescence | Temporarily enhances attacks after recovering from blights or abnormal status. |
![]() | Constitution | Reduces stamina depletion when evading, blocking, or doing certain other actions. |
![]() | Counterstrike | Temporarily increases attack power after being knocked back. |
![]() | Critical Boost | Increases the damage of critical hits. |
![]() | Critical Draw | Increases affinity for a short time after performing a draw attack. (Does not include Silkbind attacks.) |
![]() | Critical Element | Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. |
![]() | Critical Eye | Increases affinity. |
![]() | Defense Boost | Increases defense. Resistances will also improve as the level increases. |
![]() | Defiance | Increases defense when large monsters become enraged. |
![]() | Dereliction | Qurio will drain health, but also bolster your attacks. Multiple Qurio further bolster attacks and let you recover health when performing a Switch Skill Swap. |
![]() | Diversion | Increases the attention drawn when attacking a monster. |
![]() | Divine Blessing | Has a predetermined chance of reducing the damage you take. |
![]() | Dragon Attack | Increases dragon element attack power. (Elemental attack power has a maximum limit.) |
![]() | Dragon Conversion | When using the Red Swap Scroll, all elemental resistance is set to 0 and converted into elemental attack. The Blue Swap Scroll raises elemental resistance. |
![]() | Dragon Resistance | Increases dragon resistance. Also improves defense at higher levels. |
![]() | Dragonheart | Draconic energy fills you after losing a certain amount of health. Weapons lose all non-dragon effects. |
![]() | Earplugs | Grants protection from large monsters' roars. |
![]() | Element Exploit | Increases elemental damage when attacking body parts upon which the element are highly effective. |
![]() | Embolden | When targeted by a monster, that monster becomes more likely to become enraged but your own defense is increased. |
![]() | Evade Extender | Increases evade distance. |
![]() | Evade Window | Extends the invulnerability period when evading. |
![]() | Fire Attack | Increases fire element attack power. (Elemental attack power has a maximum limit.) |
![]() | Fire Resistance | Increases fire resistance. Also improves defense at higher levels. |
![]() | Flinch Free | Prevents knockbacks and other reactions to small damage. |
![]() | Focus | Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. |
![]() | Foray | Increases attack power and affinity when attacking a large monster affected by poison, paralysis, or an elemental blight. |
![]() | Fortify | Increases your attack and defense when you fall in battle. (Disabled for some quests. Can be activated twice.) |
![]() | Free Meal | Gives you a predetermined chance of consuming a food or drink item for free. |
![]() | Frenzied Bloodlust | Temporarily gain an additional Wirebug when overcoming the Frenzy. The effect duration decreases drastically when your weapon is sheathed. |
![]() | Frostcraft | An aura of frost builds when your weapon is sheathed, raising attack. The effect decreases with each melee hit or shot/arrow fired. |
![]() | Furious | Using the Red Scroll builds your fury while fighting monsters. Swapping to the Blue Scroll when your fury is full gives you infinite stamina temporarily. |
![]() | Geologist | Increases the number of times you can use a gathering point. |
![]() | Good Luck | Good chance of increased quest rewards. (No effect when joining mid-quest.) |
![]() | Grinder (S) | When recovering sharpness, grants a boost to sharpness properties based on the number of levels recovered. |
![]() | Guard | Reduces knockbacks and stamina depletion when guarding. |
![]() | Guard Up | Allows you to guard against ordinarily unblockable attacks. |
![]() | Guts | Prevents fainting one time only when damage taken exceeds a certain amount of your remaining health. |
![]() | Handicraft | Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. |
![]() | Heaven-Sent | Activates when not taking damage for a while during combat with a large monster. The effect is lost when you are knocked back or stray too far away from the monster. |
![]() | Hellfire Cloak | Grants hellfire resistance and confers explosive hellfire power to your attacks after fulfilling certain conditions. |
![]() | Heroics | Increases attack power and defense when health drops to 35% or lower. |
![]() | Horn Maestro | Increases overall performance speed and shockwave damage. |
![]() | Hunger Resistance | Reduces maximum stamina depletion over time. |
![]() | Ice Attack | Increases ice element attack power. (Elemental attack power has a maximum limit.) |
![]() | Ice Resistance | Increases ice resistance. Also improves defense at higher levels. |
![]() | Inspiration | Adds an extra attack increase bonus for a short while when activating effects that affect friends within a certain target area, like melodies, etc. |
![]() | Intrepid Heart | After filling the gauge by continuously landing attacks, negates damage reactions and reduces damage taken from a single attack that would knock you back. |
![]() | Item Prolonger | Extends the duration of some item effects. |
![]() | Jump Master | Prevents attacks from knocking you back during a jump. |
![]() | Kushala Blessing | Gain the power of the elder dragon Kushala Daora. |
![]() | Latent Power | Temporarily increases affinity and reduces stamina depletion when certain conditions are met. |
![]() | Leap of Faith | Allows you to do an emergency evade when facing towards large monsters, and extends the evasion distance. |
![]() | Load Shells | Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity. |
![]() | Mail of Hellfire | Decreases defense but increases attack. Exact changes to stats depends on Switch Skill Swap Scroll that is being used. |
![]() | Marathon Runner | Slows down stamina depletion for actions which continuously drain stamina (such as dashing). |
![]() | Master Mounter | Improves your Wyvern Riding skills. |
![]() | Master's Touch | Prevents your weapon from losing sharpness during critical hits. |
![]() | Maximum Might | Increases affinity if stamina is kept full for a period of time. |
![]() | Mind's Eye | Your attacks are deflected less and deal more damage to hard targets. |
![]() | Muck Resistance | Reduces impairments to mobility while stuck in monster muck or deep snow. |
![]() | Mushroomancer | Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. |
![]() | Normal/Rapid Up | Increases the attack power of Normal Ammo and Rapid-type arrows. |
![]() | Offensive Guard | Temporarily increases attack power after executing a perfectly-timed guard. |
![]() | Paralysis Attack | Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.) |
![]() | Paralysis Resistance | Reduces the duration of paralysis. |
![]() | Partbreaker | Makes it easier to break or sever parts of monsters. |
![]() | Peak Performance | Increases attack when your health is full. |
![]() | Pierce Up | Increases the attack power of Piercing Ammo and Piercing-type arrows. |
![]() | Poison Attack | Increases the rate of poison buildup. (Poison buildup has a maximum limit.) |
![]() | Poison Resistance | Reduces damage while poisoned. |
![]() | Powder Mantle | Continuously attacking a large monster will cause powder to form around you. The color and effects of the powder will change over time. |
![]() | Power Prolonger | Long swords, dual blades, insect glaives, switch axes, and charge blades stay powered up longer. |
![]() | Protective Polish | Weapon sharpness does not decrease for a set time after sharpening. |
![]() | Punishing Draw | Adds a stun effect to draw attacks and slightly increases attack power. (Does not include Silkbind attacks.) |
![]() | Quick Breath | You can remove some statuses or slow their effects by performing a Switch Skill Swap. Health recovers when a status is removed. |
![]() | Quick Sheathe | Speeds up weapon sheathing. |
![]() | Rapid Fire Up | Improves light bowgun rapid fire. |
![]() | Rapid Morph | Increases switch speed and power for switch axes and charge blades. |
![]() | Razor Sharp | Prevents your weapon from losing sharpness. |
![]() | Recoil Down | Reduces recoil when firing bowgun ammo. |
![]() | Recovery Speed | Speeds healing of recoverable damage (the red portion of the health gauge). |
![]() | Recovery Up | Increases the amount recovered when restoring health. |
![]() | Redirection | Perform a perfectly-timed Switch Skill Swap just as a monster attacks to reduce the damage and negate damage reactions. |
![]() | Reload Speed | Increases bowgun reloading and bow coating loading speed. |
![]() | Resentment | Increases attack when you have recoverable damage (the red portion of your health gauge). |
![]() | Resuscitate | Increases attack power when you are suffering from an abnormal status. |
![]() | Shock Absorber | Disables damage reactions when you hit a friend or when a friend hits you. (Does not apply during certain status ailments.) |
![]() | Sleep Attack | Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.) |
![]() | Sleep Resistance | Reduces the duration of sleep. |
![]() | Slugger | Makes it easier to stun monsters. |
![]() | Sneak Attack | Increases damage to large monsters when attacks hit them from behind. |
![]() | Spare Shot | Bow and bowgun shots have a chance not to expend coatings or ammo. |
![]() | Special Ammo Boost | Increases the power of bowgun special ammo and Dragon Piercer. |
![]() | Speed Eating | Increases meat-eating and item-consumption speed. |
![]() | Speed Sharpening | Speeds up weapon sharpening when using a whetstone. |
![]() | Spiribird's Call | Receive the effects of a random Spiribird at fixed intervals. (Certain quests only) |
![]() | Spread Up | Increases the attack power of Spread Ammo and Spread-type arrows. |
![]() | Stamina Surge | Speeds up stamina recovery. |
![]() | Stamina Thief | Increases certain attacks' ability to exhaust monsters. |
![]() | Status Trigger | Perform a perfectly-timed evade just as a monster attacks to trigger abnormal status buildup on hit. |
![]() | Steadiness | Suppresses the deviation of bowgun shots. |
![]() | Stormsoul | Strengthens thunder and dragon power and improves skills of the same elements. |
![]() | Strife | Increases elemental attack and affinity in proportion to the length of your red health gauge. |
![]() | Stun Resistance | Reduces stun duration. |
![]() | Teostra Blessing | Gain the power of the elder dragon Teostra. |
![]() | Thunder Alignment | Gain the power of the elder dragon Thunder Serpent Narwa. |
![]() | Thunder Attack | Increases thunder element attack power. (Elemental attack power has a maximum limit.) |
![]() | Thunder Resistance | Increases thunder resistance. Also improves defense at higher levels. |
![]() | Tremor Resistance | Grants protection against ground tremors. |
![]() | Tune-Up | Increases the stats of custom mods attached to bowguns. |
![]() | Wall Runner | Reduces stamina consumption when running on walls. |
![]() | Wall Runner (Boost) | Wirebug Gauge recovers faster while wall running. |
![]() | Water Attack | Increases water element attack power. (Elemental attack power has a maximum limit.) |
![]() | Water Resistance | Increases water resistance. Also improves defense at higher levels. |
![]() | Weakness Exploit | Increases the affinity of attacks that exploit a monster weak spot. |
![]() | Wide-Range | Allows the effects of certain items to also affect nearby allies. |
![]() | Wind Alignment | Gain the power of the elder dragon Wind Serpent Ibushi. |
![]() | Wind Mantle | Using Silkbind attacks boosts Wirebug Gauge recovery. Landing continuous attacks increases the effect. Wears off when you sheathe your weapon. |
![]() | Windproof | Grants protection against wind pressure. |
![]() | Wirebug Whisperer | Improves your handling of Wirebugs. |
All Rampage Skills in Monster Hunter Rise: Sunbreak
Icon(s) | Name | Description |
---|---|---|
![]() | Add: Normal Ammo I | Expands weapon ammo capacity for normal ammo. |
![]() | Add: Normal Ammo II | Expands weapon ammo capacity for normal ammo. |
![]() | Affinity Boost I | Affinity +4% |
![]() | Affinity Boost II | Affinity +6% |
![]() | Affinity Boost III | Affinity +8% |
![]() | Affinity Boost IV | Affinity +10% |
![]() | Affinity Surge | Affinity +20% Attack -10 |
![]() ![]() | Anti-Aerial Species | Increases damage to flying monsters. |
![]() ![]() | Anti-Aquatic Species | Increases damage to aquatic monsters. |
![]() | Arc Shot: Affinity | Changes shot type to Affinity. |
![]() | Arc Shot: Anti-shock | Changes shot type to Brace. |
![]() | Arc Shot: Recovery | Changes shot type to Recovery. |
![]() | Attack Boost I | Attack +4 |
![]() | Attack Boost II | Attack +6 |
![]() | Attack Boost III | Attack +8 |
![]() | Attack Boost IV | Attack +10 |
![]() | Attack Melody I | Enables attack-focused performances. |
![]() | Attack Melody II | Enables attack-focused performances. |
![]() | Attack Surge | Attack +20 Affinity -30% |
![]() | Blast Boost I | Blast buildup +3 |
![]() | Blast Boost II | Blast buildup +5 |
![]() | Blast Boost III | Blast buildup +7 |
![]() | Blast I | Sets weapon element to Blast and adds +10 to its value. |
![]() | Blast II | Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10. |
![]() | Blast III | Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20. |
![]() | Bloody Heart | During Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends. |
![]() | Boost Equipped Coating | Coating element +10 |
![]() ![]() | Brutal Strike | Has a chance to increase damage with a negative affinity attack. |
![]() ![]() | Buddy Rally | Increases Palico and Palamute attack power and defense. |
![]() ![]() | Chameleos Soul | Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense. |
![]() | Charge Up | Increases your power to induce stun when you hit a monster with a charged attack. |
![]() | Close-range Coating Boost | Strengthens Close-range Coating, but reduces Attack by 5. |
![]() | Cluster Effect I | Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity. |
![]() | Cluster Effect II | Enables loading of all Cluster Bombs, and increases ammo capacity. |
![]() | Defense Boost I | Defense Bonus +10 |
![]() | Defense Boost II | Defense Bonus +20 |
![]() | Defense Boost III | Defense Bonus +30 |
![]() | Defense Grinder I | Sharpness is unaffected when guarding. |
![]() ![]() | Defense Grinder II | Sharpness is slightly restored when guarding. |
![]() | Defensive Melody I | Enables defense-focused performances. |
![]() | Defensive Melody II | Enables defense-focused performances. |
![]() | Demon Rage | When hitting monsters in Demon Mode, stamina consumption caused by Demon Mode will be nullified for a very short while. |
![]() | Dragon Boost I | Dragon element attack power +4 |
![]() | Dragon Boost II | Dragon element attack power +6 |
![]() | Dragon Boost III | Dragon element attack power +8 |
![]() | Dragon Boost IV | Dragon element attack power +10 |
![]() | Dragon Effect I | Enables loading of Dragon Ammo, and changes ammo capacity. |
![]() | Dragon Effect II | Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity. |
![]() | Dragon I | Sets weapon element to Dragon and adds +10 to its value. |
![]() | Dragon II | Sets weapon element to Dragon and adds +15 to its value. |
![]() | Dragon III | Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5. |
![]() | Dragon IV | Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10. |
![]() | Dulling Strike | Has a chance to increase attack power when your sharpness gauge is green or lower. |
![]() ![]() | Element Exploit | Increases damage when exploiting a foe's elemental weakness. |
![]() | Elemental Boost I | Weapon Element +5 |
![]() | Elemental Boost II | Weapon Element +7 |
![]() | Elemental Boost III | Weapon Element +10 |
![]() | Elemental Surge | Weapon Element +10 Attack -15 |
![]() | Exhaust Effect I | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
![]() | Exhaust Effect II | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
![]() | Fanged Exploit | Increases damage to Fanged Beasts. |
![]() | Fire Boost I | Fire element attack power +4 |
![]() | Fire Boost II | Fire element attack power +6 |
![]() | Fire Boost III | Fire element attack power +8 |
![]() | Fire Boost IV | Fire element attack power +10 |
![]() | Fire Effect I | Enables loading of Flaming Ammo, and changes ammo capacity. |
![]() | Fire Effect II | Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity. |
![]() | Fire I | Sets weapon element to Fire and adds +10 to its value. |
![]() | Fire II | Sets weapon element to Fire and adds +15 to its value. |
![]() | Fire III | Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5. |
![]() | Fire IV | Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10. |
![]() ![]() | Fireblight Exploit | Increases damage to monsters afflicted with fireblight. |
![]() | Firing: Charge | Modifies arrow Charge Level for Charged Attacks. |
![]() | Firing: Pierce | Modifies weapon for Pierce-based Charged Attacks. |
![]() | Firing: Rapid | Modifies weapon for Rapid-based Charged Attacks. |
![]() | Firing: Spread | Modifies weapon for Spread-based Charged Attacks. |
![]() | Firing: Swift | Modifies weapon for somewhat unconventional Charged Attacks. |
![]() | Guard Bash | Deals blunt damage to a monster when blocking an attack with the Guard Switch Skill without taking too much knockback. |
![]() | Healing Melody I | Enables healing-focused performances. |
![]() | Healing Melody II | Enables healing-focused performances. |
![]() ![]() | Hellion Mode | Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation. |
![]() ![]() | Ibushi Soul | Enhances weapon functionality with each piece of Narwa armor you equip. |
![]() | Ice Boost I | Ice element attack power +4 |
![]() | Ice Boost II | Ice element attack power +6 |
![]() | Ice Boost III | Ice element attack power +8 |
![]() | Ice Boost IV | Ice element attack power +10 |
![]() | Ice Effect I | Enables loading of Freeze Ammo, and changes ammo capacity. |
![]() | Ice Effect II | Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity. |
![]() | Ice I | Sets weapon element to Ice and adds +10 to its value. |
![]() | Ice II | Sets weapon element to Ice and adds +15 to its value. |
![]() | Ice III | Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5. |
![]() | Ice IV | Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10. |
![]() ![]() | Iceblight Exploit | Increases damage to monsters afflicted with iceblight. |
![]() | Kinsect Level Boost | Raises Kinsect Level by 1. |
![]() | Kinsect Level Boost I | Raises Kinsect Level to Level 4. |
![]() | Kinsect Level Boost II | Raises Kinsect Level to Level 5. |
![]() | Kinsect Level Boost III | Raises Kinsect Level to Level 6, but reduces Attack by 10. |
![]() | Kinsect Level Boost IV | Raises Kinsect Level to Level 7, but reduces Attack by 20. |
![]() | Kinsect Supercharge | Increases Kinsect damage at the expense of extra stamina consumption. |
![]() ![]() | Kushala Daora Soul | Affinity gradually increases when continuously landing hits on foes. |
![]() ![]() | Lasting Arc Shot | Prolongs the bow's arc shot effect. |
![]() ![]() | Magnamalo Soul | Increases attack when afflicted by hellfire status. |
![]() | Master Rider | Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer. |
![]() ![]() | Maximum Volume | Increases a performance's range of effect once it is activated. |
![]() ![]() | Narwa Soul | Enhances weapon functionality with each piece of Ibushi armor you equip. |
![]() | Non-elemental Boost | +10 Attack if the Ramped-Up weapon has no element. |
![]() | Normal Effect I | Enables loading of Level 2 Ammo, and increases ammo capacity. |
![]() | Normal Effect II | Enables loading of all levels of ammo, and increases ammo capacity. |
![]() | Paralysis Boost I | Paralysis buildup +2 |
![]() | Paralysis Boost II | Paralysis buildup +4 |
![]() | Paralysis Boost III | Paralysis buildup +6 |
![]() | Paralysis Coating Boost | Strengthens Paralysis Coating if coatings can be applied to weapon. |
![]() | Paralysis Effect I | Enables loading of Paralysis Ammo, and changes ammo capacity. |
![]() | Paralysis Effect II | Enables loading of Paralysis Ammo, and changes ammo capacity. |
![]() | Paralysis I | Sets weapon element to Paralysis and adds +10 to its value. |
![]() | Paralysis II | Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10. |
![]() | Paralysis III | Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20. |
![]() ![]() | Phial Switch Boost | Grants special effects to phials when executing morph attacks. |
![]() | Phial: Dragon I | Changes equipped phial to a Dragon phial, and adds +20 to the phial's element. |
![]() | Phial: Dragon II | Changes equipped phial to a Dragon phial, and adds +25 to the phial's element. |
![]() | Phial: Dragon III | Changes equipped phial to a Dragon phial, and adds +30 to the phial's element. |
![]() | Phial: Element | Changes equipped phial to an element phial. |
![]() | Phial: Exhaust I | Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack. |
![]() | Phial: Exhaust II | Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack. |
![]() | Phial: Exhaust III | Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack. |
![]() | Phial: Paralysis I | Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element. |
![]() | Phial: Paralysis II | Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element. |
![]() | Phial: Paralysis III | Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element. |
![]() | Phial: Poison I | Changes equipped phial to a Poison Phial, and adds +20 to the phial's element. |
![]() | Phial: Poison II | Changes equipped phial to a Poison Phial, and adds +25 to the phial's element. |
![]() | Phial: Poison III | Changes equipped phial to a Poison Phial, and adds +30 to the phial's element. |
![]() | Phial: Power | Changes equipped phial to a Power Phial, but reduces Attack by 10. |
![]() | Pierce Effect I | Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity. Enables loading of Piercing Ammo, and changes ammo capacity. |
![]() | Pierce Effect II | Enables loading of all Pierce Ammo, and increases ammo capacity. |
![]() | Poison Boost I | Poison buildup +3 |
![]() | Poison Boost II | Poison buildup +5 |
![]() | Poison Boost III | Poison buildup +7 |
![]() | Poison Coating Boost | Strengthens Poison Coating if coatings can be applied to weapon. |
![]() | Poison Effect I | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
![]() | Poison Effect II | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. |
![]() | Poison I | Sets weapon element to Poison and adds +10 to its value. |
![]() | Poison II | Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10. |
![]() | Poison III | Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20. |
![]() | Rapid Fire (Dragon) | Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo. |
![]() | Rapid Fire (Fire) | Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo. |
![]() | Rapid Fire (Ice) | Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo. |
![]() | Rapid Fire (Normal) | Allows rapid fire of loadable Normal Ammo 1 & 2. |
![]() | Rapid Fire (Piercing) | Allows rapid fire of loadable Pierce Ammo 1 & 2. |
![]() | Rapid Fire (Shrapnel) | Allows rapid fire of loadable Shrapnel Ammo 1 & 2. |
![]() | Rapid Fire (Spread) | Allows rapid fire of loadable Spread Ammo 1 & 2. |
![]() | Rapid Fire (Sticky) | Allows rapid fire of loadable Sticky Ammo 1. |
![]() | Rapid Fire (Thunder) | Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo. |
![]() | Rapid Fire (Water) | Allows rapid fire of loadable Water Ammo and Piercing Water Ammo. |
![]() | Recoil Down Boost | Decrease recoil by 1. |
![]() | Recoil Down Surge | Decreases recoil by 2 but increases deviation by 1. |
![]() | Reload Speed Boost | Increases reload speed by 1. |
![]() | Reload Speed Surge | Decreases deviation by 1. |
![]() | Resilient Melody I | Enables performances that nullify status ailments. |
![]() | Resilient Melody II | Enables performances that nullify status ailments. |
![]() | Secondary: Dragon I | Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value. |
![]() | Secondary: Dragon II | Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element. |
![]() | Secondary: Dragon III | Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element. |
![]() | Secondary: Fire I | Sets a non-Fire weapon's sub element to Fire and adds +10 to its value. |
![]() | Secondary: Fire II | Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element. |
![]() | Secondary: Fire III | Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element. |
![]() | Secondary: Ice I | Sets a non-Ice weapon's sub element to Ice and adds +10 to its value. |
![]() | Secondary: Ice II | Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element. |
![]() | Secondary: Ice III | Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element. |
![]() | Secondary: Thunder I | Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value. |
![]() | Secondary: Thunder II | Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element. |
![]() | Secondary: Thunder III | Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element. |
![]() | Secondary: Water I | Sets a non-Water weapon's sub element to Water and adds +10 to its value. |
![]() | Secondary: Water II | Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element. |
![]() | Secondary: Water III | Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element. |
![]() | Self-Improvement | Attack and defense increase as time passes while on a quest. (The maximum is reached after 20 minutes.) |
![]() | Sharpness Type I | Modifies the sharpness of Ramped-Up weapons. |
![]() | Sharpness Type II | Modifies the sharpness of Ramped-Up weapons. |
![]() | Sharpness Type III | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10. |
![]() | Sharpness Type IV | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20. |
![]() | Shelling: Long I | Sets shelling type to Long and shelling level to Level 3. |
![]() | Shelling: Long II | Sets shelling type to Long and shelling level to Level 4. |
![]() | Shelling: Long III | Sets shelling type to Long and shelling level to Level 5. |
![]() | Shelling: Normal I | Sets shelling type to Normal and shelling level to Level 3. |
![]() | Shelling: Normal II | Sets shelling type to Normal and shelling level to Level 4. |
![]() | Shelling: Normal III | Sets shelling type to Normal and shelling level to Level 5. |
![]() | Shelling: Wide I | Sets shelling type to Wide and shelling level to Level 3. |
![]() | Shelling: Wide II | Sets shelling type to Wide and shelling level to Level 4. |
![]() | Shelling: Wide III | Sets shelling type to Wide and shelling level to Level 5. |
![]() | Shrapnel Effect I | Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity. |
![]() | Shrapnel Effect II | Enables loading of all Shrapnel Ammo, and increases ammo capacity. |
![]() | Silkbind Boost | Increases damage dealt using Silkbind attacks. |
![]() | Sleep Boost I | Sleep buildup +2 |
![]() | Sleep Boost II | Sleep buildup +4 |
![]() | Sleep Boost III | Sleep buildup +6 |
![]() | Sleep Coating Boost | Strengthens Sleep Coating if coatings can be applied to weapon. |
![]() | Sleep Effect I | Enables loading of Sleep Ammo, and changes ammo capacity. |
![]() | Sleep Effect II | Enables loading of Sleep Ammo, and changes ammo capacity. |
![]() | Sleep I | Sets weapon element to Sleep and adds +10 to its value. |
![]() | Sleep II | Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10. |
![]() | Sleep III | Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20. |
![]() ![]() | Small Monster Exploit | Increases damage to small monsters. |
![]() | Special: Wyvernheart | Changes special ammo to Wyvernheart. |
![]() | Special: Wyvernsnipe | Changes special ammo to Wyvernsnipe. |
![]() ![]() | Spiribird Doubled | Occasionally increases the effect of Spiribirds. |
![]() | Spread Effect I | Enables loading of Spread Ammo 1 & 2, and increases ammo capacity. |
![]() | Spread Effect II | Enables loading of all Spread Ammo, and increases ammo capacity. |
![]() | Steadiness Boost | Decreases deviation by 1. |
![]() | Steadiness Surge | Decreases deviation by 2 but also decreases reload speed by 1. |
![]() | Sticky Effect I | Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity. |
![]() | Sticky Effect II | Enables loading of all Sticky Ammo, and increases ammo capacity. |
![]() | Sticky/Cluster Effect I | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. |
![]() | Sticky/Cluster Effect II | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. |
![]() ![]() | Teostra Soul | Increases damage dealt by blast explosions. |
![]() | Thunder Boost I | Thunder element attack power +4 |
![]() | Thunder Boost II | Thunder element attack power +6 |
![]() | Thunder Boost III | Thunder element attack power +8 |
![]() | Thunder Boost IV | Thunder element attack power +10 |
![]() | Thunder Effect I | Enables loading of Thunder Ammo, and changes ammo capacity. |
![]() | Thunder Effect II | Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity. |
![]() | Thunder I | Sets weapon element to Thunder and adds +10 to its value. |
![]() | Thunder II | Sets weapon element to Thunder and adds +15 to its value. |
![]() | Thunder III | Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5. |
![]() | Thunder IV | Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10. |
![]() ![]() | Thunderblight Exploit | Increases damage to monsters afflicted with thunderblight. |
![]() | Use Blast Coating | Allows you to apply Blast Coatings. |
![]() | Use Exhaust Coating | Allows you to apply Exhaust Coatings, and grants +10 Attack. |
![]() | Use Para Coating I | Allows you to apply Paralysis Coatings. |
![]() | Use Para Coating II | Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10. |
![]() | Use Poison Coating I | Allows you to apply Poison Coatings. |
![]() | Use Poison Coating II | Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5. |
![]() | Use Power Coating | Allows you to apply Power Coatings. |
![]() | Use Sleep Coating I | Allows you to apply Sleep Coatings. |
![]() | Use Sleep Coating II | Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10. |
![]() ![]() | Valstrax Soul | Increases Dragon element attack by 20% when afflicted with dragonblight. |
![]() | Water Boost I | Water element attack power +4 |
![]() | Water Boost II | Water element attack power +6 |
![]() | Water Boost III | Water element attack power +8 |
![]() | Water Boost IV | Water element attack power +10 |
![]() | Water Effect I | Enables loading of Water Ammo, and changes ammo capacity. |
![]() | Water Effect II | Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity. |
![]() | Water I | Sets weapon element to Water and adds +10 to its value. |
![]() | Water II | Sets weapon element to Water and adds +15 to its value. |
![]() | Water III | Sets weapon element to Water and adds +20 to its value, but reduces attack by 5. |
![]() | Water IV | Sets weapon element to Water and adds +30 to its value, but reduces attack by 10. |
![]() ![]() | Waterblight Exploit | Increases damage to monsters afflicted with waterblight. |
![]() | Wirebug Wrangler | Extends the duration you can keep a Wirebug by 30 seconds. |
![]() ![]() | Wyrmstake Boost | Raises the Wyrmstake Cannon's damage level by 1. |
![]() ![]() | Wyvern Exploit | Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. |